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Xbox limits Game Pass cloud gaming to 15 hours per month

BBC Technology1 min read133 words
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Microsoft’s Xbox division announced that it will impose new limits on its cloud‑gaming service, citing the escalating operational expenses associated with delivering high‑quality streaming experiences. The company explained that the rising cost of bandwidth, data center infrastructure, and licensing fees has prompted a reassessment of its service model, leading to the decision to curtail certain features while reallocating resources toward enhancing overall performance.

Xbox said the adjustments will enable it to invest more heavily in server capacity, latency reduction, and graphical fidelity, aiming to improve the reliability and responsiveness of its cloud platform for subscribers. Executives indicated that the changes are intended to sustain long‑term growth and maintain competitive standards in the expanding market for game streaming, with the company planning to monitor cost trends and user feedback as it refines the service.

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